Postshot User Guide

v1.0.110

2025-12-04

Download for Windows

Changes

CLI

  • Added option --export-splat, deprecated option --export-splat-ply

Framework

  • Fixed a crash when loading project files with certain Unicode filenames

Image

  • Fixed: cameras imported from some formats were not stored correctly if project was saved before 3DGS training
  • Fixed: image sub-selection did not support 16bit images
  • Support relocation of multi-folder image sets

Import

  • Added option to disable re-centering of poses/points
  • Fixed an issue that caused a subset of cameras to be discard in some cases
  • Fixed: RdncField transform was not adjusted when recentering poses/points
  • Show error message when importing only point clouds
  • Support exports from RealityScan 2.1
  • Support importing COLMAP databases with non-standard folder structure
  • Support loading sequences of SPZ files
  • Tie Points embedded in BlockExchange files were incorrectly quantized

Installer

  • Do not require -accept-eula for silent uninstall (-s -uninstall)

IO

  • Fixed failure to import PLY files with unused attributes (as generated by Realsee Galois)
  • Fixed: camera tracking failure if image/video paths contain certain Unicode characters
  • Support Rdnc Field export and import in SPZ format

Render

  • Fixed: incorrect depth ordering when rendering multiple, scaled RdncFields

Scene

  • Fixed: position of re-centered Rdnc Field nodes were not restored correctly when opening projects

SfM

  • Fixed camera tracking failure in some cases

Splat

  • Fixed: Sky Model training was defective

UE

  • Added support for Unreal Engine 5.7
  • Fixed an issue that caused incorrect depth compositing
  • Fixed early far clipping
  • Made Postshot Project Asset/Filename editable
  • Support packaging projects in 'Development' configuration

UI

  • Added Center on Object action
  • Disable Camera/Tone Mapping by default
  • Fixed an issue that caused the UI to freeze when using Create Sky Model
  • Fixed an issue that could cause the mouse pointer to remain hidden after controlling the viewport camera
  • Fixed: double-click to change the camera target did not behave correctly
  • Fixed: moving viewport camera (truck/pedestal) was too sensitive at far off-center positions
  • Fixed: timer formatting wrapped around durations above 24h
  • Fixed: when opening projects using drag&drop, the project was immediately marked as modified
  • Move default camera when recentering poses/points on import