v1.0.110
2025-12-04
Download for Windows
Changes
CLI
- Added option --export-splat, deprecated option --export-splat-ply
Framework
- Fixed a crash when loading project files with certain Unicode filenames
Image
- Fixed: cameras imported from some formats were not stored correctly if project was saved before 3DGS training
- Fixed: image sub-selection did not support 16bit images
- Support relocation of multi-folder image sets
Import
- Added option to disable re-centering of poses/points
- Fixed an issue that caused a subset of cameras to be discard in some cases
- Fixed: RdncField transform was not adjusted when recentering poses/points
- Show error message when importing only point clouds
- Support exports from RealityScan 2.1
- Support importing COLMAP databases with non-standard folder structure
- Support loading sequences of SPZ files
- Tie Points embedded in BlockExchange files were incorrectly quantized
Installer
- Do not require -accept-eula for silent uninstall (-s -uninstall)
IO
- Fixed failure to import PLY files with unused attributes (as generated by Realsee Galois)
- Fixed: camera tracking failure if image/video paths contain certain Unicode characters
- Support Rdnc Field export and import in SPZ format
Render
- Fixed: incorrect depth ordering when rendering multiple, scaled RdncFields
Scene
- Fixed: position of re-centered Rdnc Field nodes were not restored correctly when opening projects
SfM
- Fixed camera tracking failure in some cases
Splat
- Fixed: Sky Model training was defective
UE
- Added support for Unreal Engine 5.7
- Fixed an issue that caused incorrect depth compositing
- Fixed early far clipping
- Made Postshot Project Asset/Filename editable
- Support packaging projects in 'Development' configuration
UI
- Added Center on Object action
- Disable Camera/Tone Mapping by default
- Fixed an issue that caused the UI to freeze when using Create Sky Model
- Fixed an issue that could cause the mouse pointer to remain hidden after controlling the viewport camera
- Fixed: double-click to change the camera target did not behave correctly
- Fixed: moving viewport camera (truck/pedestal) was too sensitive at far off-center positions
- Fixed: timer formatting wrapped around durations above 24h
- Fixed: when opening projects using drag&drop, the project was immediately marked as modified
- Move default camera when recentering poses/points on import